Substance 3D Designer has useful uses such as creating patterns and decals.
Even if you don't use advanced node graphs, you can create textures more efficiently by learning how to use them!
This time, we will show you how to create decals using images or text created with Photoshop, Illustrator, etc.!
- How to import images (PNG is used in the video)
- How to change the Color Mode of imported images to Grayscale
- How to set alpha on imported images (Alpha Merge)
- How to add a little dirt to an imported image by setting Grunge Map 009
![[ Introduction to Substance 3D Designer ] Basic steps to output to Substance 3D Painter](https://www.plamophy.com/wp-content/uploads/substance3ddesigner-ec-camouflage-01-300x125.jpg)
![[ Substance 3D Painter ] How to bake to change resolution and cage for each Texture Set](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-baking-mode-syncparameters-01-150x150.jpg)
![[ Substance 3D Painter ] How to set imported textures](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-painting-filllayer-texture-01-150x150.jpg)
![[Substance 3D Painter] Rendering setting items](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-rendering-01-150x150.jpg)
![[ Substance 3D Painter ] How to use the clone tool and blend mode Passthrough](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-painting-brush-clone-01-150x150.jpg)
![[ Substance 3D Painter ] マテリアル、テクスチャのインポート方法](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-resource-import-01-300x125.jpg)
![[ Substance 3D Painter ] ベイクの手順と共通設定](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-baking-mode-01-300x125.png)
![[ Substance 3D Painter ] テクスチャエクスポートの設定方法](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-export-textures-01-300x125.jpg)
![[ Substance 3D Painter ] 半透明マテリアルのシェーダー設定方法](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-shader-settings-alpha-blending-01-300x125.png)
![[ Substance 3D Painter ] ペイントブラシの設定方法](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-painting-brush-setting-01-300x125.jpg)
![[ Substance 3D Painter ] シンメトリーを使用したペイント方法](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-painting-brush-symmetry-01-300x125.jpg)
![[ Substance 3D Painter ] ポリゴン塗りつぶしツールを使用したマスキング方法](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-masking-polygon-fill-01-300x125.jpg)
![[ Substance 3D Painter ] 色相の変更とグラデーションの作成方法](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-painting-color-variations-01-300x125.jpg)
![[ Substance 3D Painter ] レンダリングの設定項目](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-rendering-01-300x125.jpg)
![[ Substance 3D Painter ] 環境マップの設定と明るさの調整方法](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-display-settings-01-300x125.jpg)

![[ Unreal Engine 5.3.1 ] How to use Procedural Content Generation (PCG)](https://www.plamophy.com/wp-content/uploads/unrealengine-ec-pcg-01-300x125.png)
![[ Substance 3D Painter ] How to use the stencil](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-painting-brush-stencil-01-300x125.jpg)