PLAMOPHY
This blog is a blog that describes operating procedures for Substance 3D Painter / Designer, UE5, etc. so that you can remember them when you forget.
I try to be as accurate and easy to understand as possible, so thank you for your continued support!
We have posted videos of the production process on YouTube, so please check them out!
Profile
CG Creator / Game
The Legend of Zelda: Tears of the Kingdom (2023, Nintendo Switch) Landscape Art
Pokémon Sword (2019, Nintendo Switch) 3D Map Graphics
Tales of Vesperia: Definitive Edition (2019, PlayStation 4) CG Director
Tales of Vesperia: Definitive Edition (2019, PlayStation 4) Chief Designer
Pokémon Ultra Sun (2017, Nintendo 3DS) 3D Map Graphics
Pokémon Ultra Moon (2017, Nintendo 3DS) 3D Map Graphics
God Eater: Resurrection (2015, PlayStation 4) 3D CG Design
Super Smash Bros. for Wii U (2014, Wii U) Effects Design
Super Smash Bros. for Nintendo 3DS (2014, Nintendo 3DS) Effects Design
Xenoblade Chronicles (2010, Wii) 3D Modeling - Background
Tales of Vesperia (2008, Xbox 360) CG Director
Tales of Vesperia (2008, Xbox 360) Chief Designer
Tales of the Abyss (2005, PlayStation 2) Chief Designer
Tales of the Abyss (2005, PlayStation 2) CG Designer
Tales of Symphonia (2003, GameCube) Dungeon Graphic Designers
![[ Substance 3D Painter ] マテリアル、テクスチャのインポート方法](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-resource-import-01-300x125.jpg)
![[ Substance 3D Painter ] ベイクの手順と共通設定](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-baking-mode-01-300x125.png)
![[ Substance 3D Painter ] テクスチャエクスポートの設定方法](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-export-textures-01-300x125.jpg)
![[ Substance 3D Painter ] 半透明マテリアルのシェーダー設定方法](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-shader-settings-alpha-blending-01-300x125.png)
![[ Substance 3D Painter ] シンメトリーを使用したペイント方法](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-painting-brush-symmetry-01-300x125.jpg)
![[ Substance 3D Painter ] ペイントブラシの設定方法](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-painting-brush-setting-01-300x125.jpg)
![[ Substance 3D Painter ] ポリゴン塗りつぶしツールを使用したマスキング方法](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-masking-polygon-fill-01-300x125.jpg)
![[ Substance 3D Painter ] 色相の変更とグラデーションの作成方法](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-painting-color-variations-01-300x125.jpg)
![[ Substance 3D Painter ] レンダリングの設定項目](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-rendering-01-300x125.jpg)
![[ Substance 3D Painter ] ハイトマップの追加と調整方法](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-painting-height-map-01-300x125.png)

![[ Introduction to Substance 3D Designer ] Basic steps to output to Substance 3D Painter](https://www.plamophy.com/wp-content/uploads/substance3ddesigner-ec-camouflage-01-300x125.jpg)
![[ Unreal Engine 5.3.1 ] How to use Procedural Content Generation (PCG)](https://www.plamophy.com/wp-content/uploads/unrealengine-ec-pcg-01-300x125.png)
![[ Substance 3D Painter ] How to use the stencil](https://www.plamophy.com/wp-content/uploads/substance3dpainter-ec-painting-brush-stencil-01-300x125.jpg)