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YouTube [ Unreal Engine 5.3.1 ] PCG Tutorial ・ 草原、森林ボリューム作成のチュートリアル公開中!
  • [ Substance 3D Painter ] Bake procedure and common settings
    [ Substance 3D Painter ] Bake procedure and common settings
    2024-02-05
    Substance 3D Painter
    SP / Baking related
    Baking refers to the process of transferring mesh information to textures.Baking enables various effects in Substance Pa...
Substance 3D Designer
SP / Decal・StencilSD / Decal
[ Substance 3D Designer ] Simple decal node configuration
Substance 3D Designer has useful uses such as creating patterns and decals.Even if you don't use adv...
[ Introduction to Substance 3D Designer ] Basic steps to output to Substance 3D Painter
Substance 3D Designer
SD / Introduction
[ Introduction to Substance 3D Designer ] Basic steps to output to Substance 3D Painter
I have summarized the basic steps in this video, from creating a new file to outputting it to Substa...
[ Unreal Engine 5.3.1 ] How to use Procedural Content Generation (PCG)
UnrealEngine5
UE / Procedural
[ Unreal Engine 5.3.1 ] How to use Procedural Content Generation (PCG)
About Procedural Content Generation (PCG) When creating grasslands and forests, I used to use the Pr...
[Substance 3D Painter] Rendering setting items
Substance 3D Painter
SP / Rendering related
[Substance 3D Painter] Rendering setting items
※This page uses Google Translate, so please understand that there may be some incorrect expressions....
[ Substance 3D Painter ] How to set up texture export
Substance 3D Painter
SP / Settings related
[ Substance 3D Painter ] How to set up texture export
Let's see how to export textures.I used a template when creating a new project, but I also basically...
[ Substance 3D Painter ] How to use the stencil
Substance 3D Painter
SP / Blend modeSP / Paint toolsSP / Decal・Stencil
[ Substance 3D Painter ] How to use the stencil
This article explains how to create decals, but you can also create decals in a similar way by paint...
[ Substance 3D Painter ] How to paint using projection tools
Substance 3D Painter
SP / Paint tools
[ Substance 3D Painter ] How to paint using projection tools
You can use the projection tool to paint imported textures onto the mesh.Painting with the projectio...
[ Substance 3D Painter ] How to use the clone tool and blend mode Passthrough
Substance 3D Painter
SP / Blend modeSP / Paint tools
[ Substance 3D Painter ] How to use the clone tool and blend mode Passthrough
As you progress in texture creation, you may want to use brushes to duplicate and adjust existing ar...
[ Substance 3D Painter ] How to set imported textures
Substance 3D Painter
SP / Creating texturesSP / Effect related
[ Substance 3D Painter ] How to set imported textures
Imported textures can be used primarily for the entire mesh and adjusted with the generator, or used...
[ Substance 3D Painter ] How to set up imported materials
Substance 3D Painter
SP / Creating texturesSP / Decal・Stencil
[ Substance 3D Painter ] How to set up imported materials
One way to set up imported materials is to drag and drop them directly onto the mesh in the viewport...
[ Substance 3D Painter ] How to import materials and textures
Substance 3D Painter
SP / Settings related
[ Substance 3D Painter ] How to import materials and textures
When importing materials and textures, there are several setting items such as Usage and import loca...
[ Substance 3D Painter ] How to add and adjust height map
Substance 3D Painter
SP / Creating texturesSP / Effect related
[ Substance 3D Painter ] How to add and adjust height map
By enabling the channel, you can add unevenness to letters and symbols stamped ( painted ) with alph...
[ Substance 3D Painter ] How to create decals
Substance 3D Painter
SP / Creating texturesSP / Blend modeSP / Decal・Stencil
[ Substance 3D Painter ] How to create decals
You can use Assets materials to create decals such as text and symbols.You can also layer multiple d...
[ Substance 3D Painter ] How to set the shader for Opacity material ( alpha-blending )
Substance 3D Painter
SP / Settings related
[ Substance 3D Painter ] How to set the shader for Opacity material ( alpha-blending )
If you want to set the opacity of something like glass, you need to add an Opacity channel and creat...
[ Substance 3D Painter ] How to add AO (Ambient Occlusion) to painted normals using a Hard surface material
Substance 3D Painter
SP / Creating texturesSP / Effect related
[ Substance 3D Painter ] How to add AO (Ambient Occlusion) to painted normals using a Hard surface material
You can add AO (Ambient Occlusion) to normals painted using a Hard surface material.To add AO, you n...
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なるべく間違いなく、分かりやすく記載することを心がけてますので、
応援のほどよろしくお願いいたします!

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人気記事
  • [ Substance 3D Painter ] マテリアル、テクスチャのインポート方法
    Substance 3D Painter
    [ Substance 3D Painter ] マテリアル、テクスチャのインポート方法
    SP 設定関連
  • [ Substance 3D Painter ] ベイクの手順と共通設定
    Substance 3D Painter
    [ Substance 3D Painter ] ベイクの手順と共通設定
    SP ベイク関連
  • [ Substance 3D Painter ] テクスチャエクスポートの設定方法
    Substance 3D Painter
    [ Substance 3D Painter ] テクスチャエクスポートの設定方法
    SP 設定関連
  • [ Substance 3D Painter ] 半透明マテリアルのシェーダー設定方法
    Substance 3D Painter
    [ Substance 3D Painter ] 半透明マテリアルのシェーダー設定方法
    Pickup
    SP 設定関連
  • [ Substance 3D Painter ] ペイントブラシの設定方法
    Substance 3D Painter
    [ Substance 3D Painter ] ペイントブラシの設定方法
    Pickup
    SP ペイントツール
  • [ Substance 3D Painter ] シンメトリーを使用したペイント方法
    Substance 3D Painter
    [ Substance 3D Painter ] シンメトリーを使用したペイント方法
    Pickup
    SP ペイントツール
  • [ Substance 3D Painter ] ポリゴン塗りつぶしツールを使用したマスキング方法
    Substance 3D Painter
    [ Substance 3D Painter ] ポリゴン塗りつぶしツールを使用したマスキング方法
    SP マスク関連
  • [ Substance 3D Painter ] 色相の変更とグラデーションの作成方法
    Substance 3D Painter
    [ Substance 3D Painter ] 色相の変更とグラデーションの作成方法
    SP テクスチャ作成
    SP エフェクト関連
    SP ブレンドモード
  • [ Substance 3D Painter ] レンダリングの設定項目
    Substance 3D Painter
    [ Substance 3D Painter ] レンダリングの設定項目
    Pickup
    SP レンダリング関連
  • [ Substance 3D Painter ] ハイトマップの追加と調整方法
    Substance 3D Painter
    [ Substance 3D Painter ] ハイトマップの追加と調整方法
    SP テクスチャ作成
    SP エフェクト関連
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  • Substance 3D Painter
  • UnrealEngine5
広告
記事一覧
  • Substance 3D Designer
    [ Substance 3D Designer ] Simple decal node configuration
  • [ Introduction to Substance 3D Designer ] Basic steps to output to Substance 3D Painter
    Substance 3D Designer
    [ Introduction to Substance 3D Designer ] Basic steps to output to Substance 3D Painter
  • [ Unreal Engine 5.3.1 ] How to use Procedural Content Generation (PCG)
    UnrealEngine5
    [ Unreal Engine 5.3.1 ] How to use Procedural Content Generation (PCG)
  • [Substance 3D Painter] Rendering setting items
    Substance 3D Painter
    [Substance 3D Painter] Rendering setting items
  • [ Substance 3D Painter ] How to set up texture export
    Substance 3D Painter
    [ Substance 3D Painter ] How to set up texture export
  • [ Substance 3D Painter ] How to use the stencil
    Substance 3D Painter
    [ Substance 3D Painter ] How to use the stencil
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SD / Decal SD / Introduction SP / Baking related SP / Blend mode SP / Creating textures SP / Decal・Stencil SP / Effect related SP / Instance SP / Mask related SP / Paint tools SP / Rendering related SP / Settings related UE / Procedural